SEPTEMBER 11, 2026
waves update
WAVES MODE OVERHAUL
Rounds arrive as a steady stream, from every spawn point on the map.
ADDED
• Enemy stream — a round's enemies arrive a few at a time. Each kill makes room for the next.
• Every spawn point — enemies enter from all teams' spawns, out of sight when possible.
• Extra entry points — larger maps with far-apart spawns get more places for enemies to come in.
CHANGED
• Round size — rounds keep growing the deeper you go.
• Enemy counter — counts every enemy left in the round, including ones still on the way.
• Party size — bigger parties face more enemies at once instead of longer rounds.
AUGUST 26, 2026
AI training v10
AI REWARD SET & TRAINING PIPELINE
Bots are scored on how a round is played, not only on the result. All AI version numbers unified at 10.
ADDED
• Damage ratio scoring — round-end score from damage dealt against damage taken.
• Accuracy scoring — round-end score from the share of shots landed.
• Reward channels — recorded games tag every reward with the skill it trains.
• Player recording — player games now record aim, shot quality and deaths.
CHANGED
• Damage taken — -0.01 → -0.02 per HP, symmetric with damage dealt. Even trades score nothing.
• Versioning — AI state, reward set, recorded-game format and checkpoint all set to 10.
• Training scope — a run now covers the full recorded pool, not a memory-sized slice.
• Recorded history — reset. The new reward set is not comparable to the old one.
FIXED
• Weapon training — flag pickups counted toward it.
• Trainer reward values — outdated: flag capture 100 vs 45, grab 20 vs 5, kill 10 vs 12, death -20 vs -18.
• Player recording — aim, shot quality and deaths were never recorded.
• Recorded history — games from an older reward set were kept and trained on.
AUGUST 25, 2026
fleet invites
INVITES & FLEET RUNS
Invites moved into the social dock, and fleet-hosted runs wait for the people they invited.
ADDED
• PARTY tab invites — game and party invites arrive there with a countdown.
• Invite hold — a fleet-hosted run holds its start until every invitee joins or declines. 5 minute cap.
• Held-run join — joining opens the class-select wall. The run starts once you lock in.
CHANGED
• Fleet difficulty — dungeon and wave runs rotate all 5 rungs. The rung shows on the invite.
FIXED
• Stale invites — now clear when a run starts, ends or its window closes.
AUGUST 21, 2026
bugfixes
DUNGEON, UPGRADES & COMBAT
Fixes across hit detection, aura upgrades, combos and floor generation.
FIXED
• Projectile width — now affects hit detection. Width cards had no effect.
• Aura slow — applies to bosses, defenders and minion waves. Was trash mobs only.
• Aura radius — upgrades reach their listed size.
• Combo prerequisites — count starters, boss cards, legendaries and ultimates.
• Dungeon chambers — no longer generate empty.
• Floor size — scales across the whole run instead of maxing out early.
• Boss floor cards — archetype cards use their class colour.
• Spawns — bosses and mobs no longer place inside walls.
AUGUST 19, 2026
game update
LEADERBOARDS, PARTY XP & PRE-GAME ROOM
Boards section by difficulty, squads earn more, and the room gets chat and saved looks.
ADDED
• GFX SETS — save a full look as a set and apply it in one pick from the room.
• Room chat — a message well with the input directly below it.
CHANGED
• Party XP — +35% per extra squadmate in dungeon and wave runs. A full squad is ~3.5x.
• Leaderboards — every board sections by difficulty, EASY through BOSS.
• Board scoring — harder rungs score higher. An EXPERT floor outranks an EASY one.
• Your Best — follows the rung you have selected.
• Speech bubbles — rise from your ship wherever it sits on your card.
AUGUST 17–18, 2026
the dungeon drop
CLASSES, DIFFICULTY LADDER, FLOORS & SHIELDS
Five new classes, a five-rung ladder, arena-style floor generation and a shield rework.
ADDED
• Class roster — 3 → 8. LEECH, BOMBARD, RICOCHET, REACTOR and VULTURE join.
• LEECH — lifesteal and vampirism, large energy pool.
• BOMBARD — bigger clusters, faster missiles, wider shells.
• RICOCHET — bank shots scale damage with every bounce.
• REACTOR — damage aura, thin hull.
• VULTURE — extra XP, deeper ammo racks, kills grant a speed burst.
• Difficulty ladder — EASY, NORMAL, HARD, EXPERT, BOSS. Reach floor 25 to unlock the next.
• Separate climbs — solo and co-op each have their own per-difficulty boards.
• BOSS difficulty — boss-bots roam regular floors, MEGA-BOSSES hold the arenas.
• Class select — picks live on your seat. The run waits for every lock.
• CONVERGENCE — focuses all four barrels on the cursor. SINGULARITY detonates the focal point.
• Shield bar — above HP, recharging in real time, alongside the ship bubble.
CHANGED
• Dungeon floors — open chambers joined by wide mouths, with cover. Replaces corridor mazes.
• Boss floors — generate an approach and a full arena each encounter.
• Hitboxes — scale with ship size.
• XP stacking cap — raised to +1200%.
• Level-up cards — maxed upgrades reroll into ones you can still take.
• Build panels — ammo cap, zoom, energy and XP gain under TECH. Hull under PHYS.
• Account levels — all accounts reset to 0.
FIXED
• Twin and quad barrels — land where they aim.
• Dash and teleport — move the ship on press.
• Mirror Shield — returns absorbed shots to sender.
• Damage upgrades — count against mobs, bosses and players alike.
• Deep-run frame rate — floor 20 matches floor 1.
• Heals — land on the tick they happen, shield up or not.
AUGUST 13, 2026
AI · new model
AI MODEL
A newly trained bot model, live in every game.
CHANGED
• Bot model — new model live in every game.
• Training corpus — 9.4 million recorded moments. Largest run to that point.
• Training arenas — 19, across flag, switch, assassin and FFA.
• Per-agent learning — bots train on their own play, one bot at a time.
• Player games — train alongside bot games.
AUGUST 11, 2026
AI · objectives
AI OBJECTIVE PLAY
Bots value scoring over collecting, and pick the objective their game type actually rewards.
CHANGED
• Flag priority — scoring a flag outranks picking one up.
• Switch maps — bots stop taking switches while a flag is loose. Pure switch maps unchanged.
• Engagement — bots trade more willingly in fights.
• Round enders — ending a round scores above contribution made on the way there.
• Training pool — uses every recorded game, wins and losses alike.
AUGUST 8, 2026
game update
THE PRE-GAME ROOM
Hosting opens a full-screen room with claimable seats, flyable cards and live GFX.
ADDED
• Pre-game room — two sides, claimable seats, LAUNCH in the middle.
• Flyable cards — WASD inside your own banner. The room watches.
• Live ship — your seat flies the ship you are broadcasting, and banks while idle.
• Card art — 12 scenes. Rare are still, the best are animated.
• Chat bubbles — comic-book style, follow your ship. 6 styles.
• Room feed — announces every map, mode and team-size change.
• MY GFX — change ship and colour from your seat.
• Minimize — browse the shop without giving up your seat.
CHANGED
• Nav bar — cast-metal icons. PLAY is the atom. Hover for names.
• Mission Terminal — a window over the arena, not a blackout.
• Site links — clicked mid-game, they open behind it instead of ending the run.
• Control tips — off by default.
• Empty seats — filled by bots, shown before launch.
FIXED
• Hosted games — visible to everyone in the browser.
• Snap-tap — last press wins, test flight included.
• Settings and ESC — open in front.
JULY 29, 2026
AI v8
AI MODEL v8
The bot model moves to v8, trained on the largest corpus to that point.
CHANGED
• Bot model — versioned to 8.
• Training corpus — 584 recorded sessions in one run: every arena in rotation plus human play.
• Scores — movement, combat and strategy all at their best marks to date.
• Rollout — live in every public game and league match.
• RL metrics page — opens a v8 timeline. v7 history archived below it.
JULY 22, 2026
v7 · full-data
AI TRAINING DATA
Training moved from a sample of recorded matches to all of them.
CHANGED
• Training pool — every recorded match, not a sample.
• Training maps — now includes community custom arenas.
• Strategy scoring — improved most this cycle.
MAY 21, 2026
AI v7
AI MODEL v7 — MAP AWARENESS
Bots read which map and mode they are in and adapt per arena.
ADDED
• Map context — bots read the map and mode they are in and adapt per arena.
• Objective targeting — per mode: flags, switches or targets.
CHANGED
• Bot model — versioned to 7.
• Aim and movement — sharper tracking, smoother strafing and dodging.
• Rollout — live on every public server.